00012: Tuesday links!
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A curated link roundup from a graphics/rendering engineer covering real-time rendering topics (Gaussian Point Splatting, PBR accuracy, sky rendering, DDGI in 007 First Light, TypeGPU), upcoming videogame trailers from summer show season, demoscene highlights including an Amiga OCS A500 demo, retrocomputing items (68k/z80 debugger, Apple Lisa FPGA recreation, world's first GPGPU candidate), and miscellaneous finds like symbolic regression with PySR, shader libraries, and a miniaturized Nintendo Wii build.
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