18 months later, the RTX 50 series' biggest feature is still waiting for games that don't exist
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Nvidia's RTX 50 series launched with Multi-Frame Generation (MFG) as its headline feature, promising 4x frame generation over the previous generation's 2x. However, 18 months in, MFG remains largely useless because it's designed to work with path tracing — a rendering technique supported by only a tiny fraction of games. Steam's top 100 most-played and anticipated titles barely feature path tracing, and Nvidia's companion latency solution Reflex 2 still hasn't shipped. The RTX 50 series is characterized as a transitional 'public beta' generation where key software features arrived late or unfinished, with the real payoff potentially deferred to the RTX 60 series — if game developers ever adopt path tracing at scale.