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# 2 Days Trying To Create a Multiplayer HTML5 Game

**[Marc G Gauthier](https://daily.dev/sources/marcgg)** · 6 min read · 0 upvotes · 0 comments

## Summary

A web developer spent two days building a prototype multiplayer browser game using Node.js, HTML5 Canvas, and Socket.io to understand the challenges of real-time online games. Key problems encountered included WebSocket hosting limitations on Heroku (requiring a switch to DotCloud), network inefficiency from broadcasting full game state instead of diffs, client-side lag due to no local state, gameplay design complexity, and concurrent access issues requiring a basic mutex. The experiment revealed why multiplayer game development is hard and suggested turn-based designs as a simpler alternative.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://marcgg.com/blog/2013/01/14/html5-nodejs-websockets-games-learning/>

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Tags: [#webdev](https://daily.dev/tags/webdev), [#nodejs](https://daily.dev/tags/nodejs)

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