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title: 2 new Unity plug-ins to simplify your game development
description: Apple is introducing two new Unity plugins — Background Assets and StoreKit — that connect to native Apple APIs to help game developers serve large assets and...
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# 2 new Unity plug-ins to simplify your game development

**[Apple Developer](https://daily.dev/sources/appledeveloper)** · 1 min read · 0 upvotes · 0 comments

## Summary

Apple is introducing two new Unity plugins — Background Assets and StoreKit — that connect to native Apple APIs to help game developers serve large assets and offer in-app purchases. Additionally, localized asset packs now allow developers to tag manifest files with a language so the system delivers only the assets matching the user's preferred language, reducing download size and storage usage. These improvements target game development on Apple platforms and were announced at WWDC26.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://www.youtube.com/watch?v=rVtYO1dnInw>

## Questions this post answers

### What are the new Unity plugins Apple added for background assets and in-app purchases?

Apple added two new plugins to its Apple Unity plugins portfolio: Background Assets and StoreKit. Each connects to native Apple APIs, letting Unity developers serve large assets to players and offer in-app purchases without leaving the Unity workflow. They join the existing Apple Unity plugins collection for iOS and other Apple platform game development.

_Unity developers targeting Apple platforms can track native plugin updates like these on daily.dev._

### How do localized asset packs reduce app storage on Apple platforms?

Localized asset packs reduce storage by tagging asset pack manifest files with a language, so the system detects a user's preferred language from device settings and delivers only the assets needed for that language. This builds on managed background assets, which already minimize the assets required at download time, further cutting storage and download size for players.

_Developers optimizing app download size can follow storage-saving techniques like this on daily.dev._

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---

Tags: [#game-development](https://daily.dev/tags/game-development), [#apple](https://daily.dev/tags/apple), [#unity](https://daily.dev/tags/unity)

[View this post on daily.dev](https://daily.dev/posts/2-new-unity-plug-ins-to-simplify-your-game-development-hq4j6a3dk)

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