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title: 3 Weeks of Programming the Farmers' Market | daily.dev
description: A developer devlog covering three weeks of work adding a farmers' market feature to an indie farming game called Homegrown. The update includes implementing an...
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# 3 Weeks of Programming the Farmers' Market

**[ThinMatrix](https://daily.dev/sources/thinmatrix)** · 18 min read · 0 upvotes · 0 comments

## Summary

A developer devlog covering three weeks of work adding a farmers' market feature to an indie farming game called Homegrown. The update includes implementing an in-game time and day system, dynamic town scenery that changes on market days (Sundays), a market stall purchasing and selling mechanic with custom pricing, a collection box for post-market earnings, a real-time sales overview UI, and a trending vegetables economy system that affects sell speed. Stall upgrades are planned for a future iteration.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://www.youtube.com/watch?v=Ld9qvxoaB6Y>

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Tags: [#game-development](https://daily.dev/tags/game-development), [#gaming](https://daily.dev/tags/gaming), [#ui-design](https://daily.dev/tags/ui-design), [#game-design](https://daily.dev/tags/game-design), [#blender](https://daily.dev/tags/blender)

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