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title: 3D Character Artist Shares a Jinx Fan Art Made with...
description: 3D character artist Eugene Roienko recreated Jinx from Arcane season 2 using ZBrush, Substance 3D Painter, Blender, RizomUV, and Maya. Starting from a sphere...
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og:description: 3D character artist Eugene Roienko recreated Jinx from Arcane season 2 using ZBrush, Substance 3D Painter, Blender, RizomUV, and Maya. Starting from a sphere...
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# 3D Character Artist Shares a Jinx Fan Art Made with ZBrush & Blender

**[80 LEVEL](https://daily.dev/sources/80lv)** · 3 min read · 0 upvotes · 0 comments

## Summary

3D character artist Eugene Roienko recreated Jinx from Arcane season 2 using ZBrush, Substance 3D Painter, Blender, RizomUV, and Maya. Starting from a sphere with no base mesh, he sculpted stylized proportions from scratch. To achieve the iconic Arcane look, he used Blender's hair particle system with a custom shader for a 2D appearance, and rendered separate passes (albedo, AO, hard shadows, emission) composited in Photoshop rather than relying on traditional 3D rendering.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://80.lv/articles/3d-character-artist-shares-a-jinx-fan-art-made-with-zbrush-and-blender>

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---

Tags: [#3d](https://daily.dev/tags/3d), [#game-design](https://daily.dev/tags/game-design), [#blender](https://daily.dev/tags/blender), [#substance-3d-painter](https://daily.dev/tags/substance-3d-painter)

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