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title: 3D Painter 12.2 Tackles Some of 3D Texturing’s Most...
description: Adobe has released Substance 3D Painter 12.2, adding tools to reduce repetitive setup and troubleshooting in texturing. The main feature is cage painting,...
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og:description: Adobe has released Substance 3D Painter 12.2, adding tools to reduce repetitive setup and troubleshooting in texturing. The main feature is cage painting,...
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# 3D Painter 12.2 Tackles Some of 3D Texturing’s Most Tedious Problems

**[80 LEVEL](https://daily.dev/sources/80lv)** · 3 min read · 0 upvotes · 0 comments

## Summary

Adobe has released Substance 3D Painter 12.2, adding tools to reduce repetitive setup and troubleshooting in texturing. The main feature is cage painting, letting artists paint baking cage distance directly onto a model with per-pixel brush control or Polygon Fill to adjust complete sub-objects. Polygon Fill gains Rectangular Marquee, Polygon Loop, and Partial Polygon Loop selection modes, plus a Visible Polygons Only option to stop rectangular selections passing through a model. A new Texture Set Highlighter lights up geometry on hover, and Order Independent Transparency improves the viewport rendering of glass, ice, and other low-opacity materials when they overlap. The update is available now.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://80.lv/articles/substance-3d-painter-12-2-lets-artists-paint-baking-cages-directly-on-models>

## Questions this post answers

### What is cage painting in Substance 3D Painter 12.2?

Cage painting is a new feature letting artists paint the baking cage distance directly onto a 3D model, using per-pixel brush control or Polygon Fill to adjust whole sub-objects. The cage determines how far Painter searches beyond a low-poly mesh when capturing detail from a high-resolution counterpart during baking, and painting it directly helps fix local projection errors without rebaking the entire cage.

_Artists refining bake quality can track Substance 3D Painter workflow updates like this on daily.dev._

### What new Polygon Fill selection modes were added in Substance 3D Painter 12.2?

Substance 3D Painter 12.2 adds three Polygon Fill selection modes: Rectangular Marquee for dragging across an area, Polygon Loop for selecting a continuous loop of faces, and Partial Polygon Loop for targeting a smaller portion when a full loop covers too much geometry. A Visible Polygons Only option also stops rectangular selections from passing through to the opposite side of a mesh.

_3D artists comparing selection workflows across tools can follow Painter feature updates on daily.dev._

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---

Tags: [#game-design](https://daily.dev/tags/game-design), [#adobe](https://daily.dev/tags/adobe), [#substance-3d-painter](https://daily.dev/tags/substance-3d-painter)

[View this post on daily.dev](https://daily.dev/posts/3d-painter-12-2-tackles-some-of-3d-texturing-s-most-tedious-problems-bveubxfk7)

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