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title: 3D Portrait of Ana de Armas Created with MetaHuman in UE5.8
description: 3D artist Azamat Gasimov recreated actress Ana de Armas as a 3D portrait using MetaHuman in Unreal Engine 5.8, with the original sculpt done in Blender. The...
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og:description: 3D artist Azamat Gasimov recreated actress Ana de Armas as a 3D portrait using MetaHuman in Unreal Engine 5.8, with the original sculpt done in Blender. The...
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# 3D Portrait of Ana de Armas Created with MetaHuman in UE5.8

**[80 LEVEL](https://daily.dev/sources/80lv)** · 2 min read · 0 upvotes · 0 comments

## Summary

3D artist Azamat Gasimov recreated actress Ana de Armas as a 3D portrait using MetaHuman in Unreal Engine 5.8, with the original sculpt done in Blender. The work explores facial rigging, lookdev, skin shading, and cinematic lighting. The post also highlights key MetaHuman updates in UE5.8, including MetaHuman Collections for populating scenes with crowds, Mesh to MetaHuman now built into MetaHuman Creator with support for any mesh topology, and a new Markerless Motion Capture plug-in using a single camera.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://80.lv/articles/3d-portrait-of-ana-de-armas-created-with-metahuman-in-ue5-8>

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---

Tags: [#3d](https://daily.dev/tags/3d), [#unreal-engine](https://daily.dev/tags/unreal-engine), [#blender](https://daily.dev/tags/blender), [#metahuman](https://daily.dev/tags/metahuman)

[View this post on daily.dev](https://daily.dev/posts/3d-portrait-of-ana-de-armas-created-with-metahuman-in-ue5-8-mqdqob1bn)

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