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# 3D Scene with Procedural Passage Built Using Custom Houdini HDA & UE5

**[80 LEVEL](https://daily.dev/sources/80lv)** · 2 min read · 0 upvotes · 0 comments

## Summary

Environment Artist Ahmed Damarany created a photorealistic 3D scene called The Passage, combining lush vegetation with a procedurally generated stone passage built using a custom Houdini HDA and a real-time procedural material system in Unreal Engine 5. The HDA generates rocks along a defined curve with adjustable parameters for size, count, damage level, and polygon count, while grass and plants are scattered procedurally. Base maps were made in Substance 3D Designer and rebuilt as a fully procedural smart material in UE5's material graph, alongside Megascans and Electric Dreams assets. More renders and WIP videos are available on ArtStation, with links to related Houdini HDA showcases including a bridge generator, cliff generator, and house generator.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://80.lv/articles/procedural-stone-passage-built-with-a-custom-houdini-hda-in-unreal-engine-5>

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---

Tags: [#game-development](https://daily.dev/tags/game-development), [#3d](https://daily.dev/tags/3d), [#unreal-engine](https://daily.dev/tags/unreal-engine), [#substance-3d-designer](https://daily.dev/tags/substance-3d-designer)

[View this post on daily.dev](https://daily.dev/posts/3d-scene-with-procedural-passage-built-using-custom-houdini-hda-ue5-j9zwqw96d)

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