---
title: "3D Sculpting Alien Character Inspired By Mass Effect"
url: https://daily.dev/posts/3d-sculpting-alien-character-inspired-by-mass-effect-qaciubbo4
source_url: https://80.lv/articles/3d-alien-bust-sculpt-inspired-by-mass-effect
type: article
source: "80 LEVEL"
published: 2026-05-27T08:32:01.765Z
updated: 2026-05-27T08:32:26.502Z
tags: ["game-design", "blender"]
reading_time: 4
upvotes: 0
comments: 0
language: en
---

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# 3D Sculpting Alien Character Inspired By Mass Effect

**[80 LEVEL](https://daily.dev/sources/80lv)** · 4 min read · 0 upvotes · 0 comments

## Summary

3D creature specialist Gino Kolling shares his workflow for creating an alien bust sculpt inspired by Mass Effect: Andromeda concept art. The project was completed in about seven hours as a quick design exercise. He covers his sculpting approach using ZBrush's Sculptris Pro with custom brushes, texturing in Substance 3D Painter using Smart materials with a white base and colorful accents, and final rendering in Blender with HDR lighting, key and rim lights, and in-viewport post-production for a cinematic look.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://80.lv/articles/3d-alien-bust-sculpt-inspired-by-mass-effect>

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Tags: [#game-design](https://daily.dev/tags/game-design), [#blender](https://daily.dev/tags/blender)

[View this post on daily.dev](https://daily.dev/posts/3d-sculpting-alien-character-inspired-by-mass-effect-qaciubbo4)
