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title: 5 Small Architecture Wins for New Unity Developers
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# 5 Small Architecture Wins for New Unity Developers

**[git-amend](https://daily.dev/sources/git-amend)** · 17 min read · 0 upvotes · 0 comments

## Summary

Five practical architecture tips for newer Unity developers focused on keeping projects flexible without overengineering. The tips cover: (1) using interfaces instead of concrete MonoBehaviors to reduce tight coupling, (2) writing unit tests enabled by interface-based design, (3) separating logic from MonoBehaviors into plain C# classes, (4) moving configuration into ScriptableObjects so designers can tweak values without code changes, (5) isolating input control flow with events, and (6) using a generic static registry to track dynamic game objects like enemies. Each tip is demonstrated through step-by-step refactoring of a simple player-weapon-enemy example, showing how small structural choices early on prevent painful rewrites later.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://www.youtube.com/watch?v=68SJ9m1sq0U>

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---

Tags: [#testing](https://daily.dev/tags/testing), [#game-development](https://daily.dev/tags/game-development), [#architecture](https://daily.dev/tags/architecture), [#c#](https://daily.dev/tags/c#), [#unity](https://daily.dev/tags/unity)

[View this post on daily.dev](https://daily.dev/posts/5-small-architecture-wins-for-new-unity-developers-qi5g7bhsl)

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