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# 5 Unity Certification Questions That Catch Developers Off Guard

**[git-amend](https://daily.dev/sources/git-amend)** · 9 min read · 0 upvotes · 0 comments

## Summary

A walkthrough of five Unity certification exam questions that most developers answered incorrectly. Topics covered include: custom icons for scriptable objects using the gizmos folder naming convention, behavior of inactive child game objects when a parent network object is spawned in multiplayer, the correct way to hide a canvas without triggering a geometry rebuild (disabling the canvas component rather than the game object or using alpha), why AddComponent should be avoided in performance-critical code, and what property bags are in Unity's property system and how they enable reflection-free object traversal for serialization and editor tooling.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://www.youtube.com/watch?v=PuGc_jpxhmk>

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Tags: [#performance](https://daily.dev/tags/performance), [#game-development](https://daily.dev/tags/game-development), [#c#](https://daily.dev/tags/c#), [#unity](https://daily.dev/tags/unity)

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