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title: Godot 4.6 Release | daily.dev
description: Godot 4.6 focuses on polish and quality-of-life improvements after nearly 3 years of maturation since the 4.0 release. The engine now powers over 1,200 new...
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og:title: Godot 4.6 Release | daily.dev
og:description: Godot 4.6 focuses on polish and quality-of-life improvements after nearly 3 years of maturation since the 4.0 release. The engine now powers over 1,200 new...
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# Godot 4.6 Release

**[Game Developers](https://daily.dev/sources/game_developers)** · [@amar](https://daily.dev/amar) · 20 upvotes · 0 comments

## Summary

Godot 4.6 focuses on polish and quality-of-life improvements after nearly 3 years of maturation since the 4.0 release. The engine now powers over 1,200 new Steam games in 2025 and 500 weekly itch.io releases. This release addresses workflow issues, papercuts, and bugs with contributions from nearly 400 contributors across 2,001 commits, aiming to establish Godot as a reliable engine while maintaining its speed and flexibility.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://gtibo.github.io/godot-4.6-release-page/>

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---

Tags: [#game-development](https://daily.dev/tags/game-development), [#godot](https://daily.dev/tags/godot)

[View this post on daily.dev](https://daily.dev/posts/9uaptcgrs)

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