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title: A Day in the Life of an Indie Game Developer | daily.dev
description: An indie game developer shares a full workday building a farming game, covering a redesign of the tool interaction system. Key changes include replacing...
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# A Day in the Life of an Indie Game Developer

**[ThinMatrix](https://daily.dev/sources/thinmatrix)** · 12 min read · 0 upvotes · 0 comments

## Summary

An indie game developer shares a full workday building a farming game, covering a redesign of the tool interaction system. Key changes include replacing per-click actions with hold-and-drag mechanics, adding time-based action completion to enforce a relaxed pace, implementing variable tool speeds and multi-tile tools for progression, and introducing interactable world objects via right-click. The developer also adds visual feedback for watering and outlines the roadmap toward version 0.3 (graphical overhaul) and 0.4 (UI and sound).

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://www.youtube.com/watch?v=e9N4PIeYAnY>

---

Tags: [#game-development](https://daily.dev/tags/game-development), [#gaming](https://daily.dev/tags/gaming), [#game-design](https://daily.dev/tags/game-design)

[View this post on daily.dev](https://daily.dev/posts/a-day-in-the-life-of-an-indie-game-developer-svhnuvjd5)

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