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# A RayCast FPS In COBOL

**[Hackaday](https://daily.dev/sources/hackaday)** · 2 min read · 0 upvotes · 0 comments

## Summary

A developer built a fully functional raycasting first-person shooter game entirely in COBOL, the business-oriented language. The game outputs each frame as a raw bitmap to STDOUT, using ffplay to render visuals, while reading keyboard input via STDIN. It implements Wolfenstein-style raycasting, sprites, enemy AI, and variable-height sectors reminiscent of DOOM. The full project is available on GitHub under an Apache license.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://hackaday.com/2026/06/06/a-raycast-fps-in-cobol>

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Tags: [#game-development](https://daily.dev/tags/game-development)

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