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# A simple procedural animation technique

**[Hacker News](https://daily.dev/sources/hn)** · 8 min read · 21 upvotes · 0 comments

## Summary

Let's design some procedurally animated animals!

This video is a tutorial/explanation for a simple procedural animation technique I recently learned about. Essentially, it's animation rigging using a 2D chain simulation. I provide an animated explanation of the technique, then showcase a few animals I animated with it.

Source code
↪ Simulations written in Java using Processing.
↪ https://github.com/argonautcode/animal-proc-anim

Inspired by this cool explainer on different types of constraints: https://zalo.github.io/blog/constraints/

Socials
↪ Twitter: https://twitter.com/argonautcode

Chapters
00:00 Intro
00:43 Distance Constraint
01:20 Chained Constraints
02:03 Body Shape
02:36 Parametric Equations
03:09 Procedural Snake
03:40 Angle Constraint
04:07 Procedural Snake II
04:24 Procedural Fish
05:36 Inverse Kinematics
07:13 FABRIK Leg
07:46 Procedural Lizard
08:08 Outro

Music
Castles in the Sky - Scott Buckley

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://www.youtube.com/watch?v=qlfh_rv6khY>

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