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# AcrBrush - POWERFUL 2D Node-Based Procedural Graphics Software

**[Gamefromscratch](https://daily.dev/sources/gamefromscratch)** · 9 min read · 0 upvotes · 0 comments

## Summary

Arcbrush 1.5 is a node-based 2D procedural image editing tool built in C++20, available free for non-commercial use or as a $49 one-time pro purchase, with a 14-day trial. The demo walks through node graphs for effects like lens distortion, vignette, blur, pixelation, relighting, and normal map generation, plus batch processing features such as sprite sheet creation, packing modes for game engines, folder-wide bulk edits, and palette remapping. It includes 97 nodes, cloud-based background removal and upscaling, SVG import, and small install sizes (9-15MB) across Windows, Mac, and Linux, positioning it as an ImageMagick-like tool for game developers and artists without requiring scripting knowledge.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://www.youtube.com/watch?v=cyfuefQFfqo>

## Questions this post answers

### What is Arcbrush and what can you use it for?

Arcbrush is a node-based procedural 2D image editing application built in C++20, used for tasks like batch image manipulation, texture creation, sprite sheet generation, and effects such as lens distortion, vignettes, blur, pixelation, and relighting with normal maps. It supports 97 nodes, SVG import, cloud-based background removal and upscaling, and runs natively on Windows, Mac, and Linux with install sizes between 9 and 15 megabytes.

_Developers weighing procedural image tools for game asset pipelines can track hands-on breakdowns like this on daily.dev._

### How much does Arcbrush cost and is there a free version?

Arcbrush offers a completely free version for non-commercial use with no time limits, a pro version priced around 49 dollars as a one-time purchase, and a 14-day free trial of the pro version. The free tier is described as very capable, while the pro unlock removes commercial-use restrictions.

_Anyone comparing paid versus free creative tools can follow pricing and licensing details on daily.dev._

### Can Arcbrush batch process a folder of images into a sprite sheet?

Yes, Arcbrush can take an entire image folder as input and pack it into a single sprite sheet, supporting packing modes like raw grid, max rect, power-of-two, and word-aligned layouts to match game engine requirements. Bulk edits such as mesh warping, color curves, and black-and-white conversion applied to one image propagate across the whole folder automatically.

_Game developers automating asset pipelines can keep tabs on tools like this via daily.dev._

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---

Tags: [#game-development](https://daily.dev/tags/game-development), [#c++](https://daily.dev/tags/c++), [#image-processing](https://daily.dev/tags/image-processing)

[View this post on daily.dev](https://daily.dev/posts/acrbrush---powerful-2d-node-based-procedural-graphics-software-6oulv9tcw)

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