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title: Add Four-Point Perspective Warping To 2D Sprites In Godot
description: Perspective Quads is a free Godot add-on by BunkWire2X8 that adds four-point perspective warping to 2D sprites through a set of specialized nodes....
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# Add Four-Point Perspective Warping To 2D Sprites In Godot

**[80 LEVEL](https://daily.dev/sources/80lv)** · 3 min read · 3 upvotes · 0 comments

## Summary

Perspective Quads is a free Godot add-on by BunkWire2X8 that adds four-point perspective warping to 2D sprites through a set of specialized nodes. PerspectiveQuad2D warps a Texture2D across four draggable corner points, while PerspectiveQuadShape blends between different shapes and modulations. Carousel2D and CarouselAnchor2D share a view position to synchronize multiple warped elements and interpolate between keyframes for pseudo-3D scene effects. PerspectiveViewportContainer2D extends SubViewportContainer with perspective warping and input forwarding to its child SubViewport. The add-on requires Godot 4.6 or later and is available on the Godot Asset Store, with some documented limitations.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://80.lv/articles/add-four-point-perspective-warping-to-2d-sprites-in-godot>

## Questions this post answers

### How can I apply four-point perspective warping to a 2D sprite in Godot?

The Perspective Quads add-on by BunkWire2X8 provides a PerspectiveQuad2D node that warps a Texture2D across four custom, draggable corner points. It pairs with a PerspectiveQuadShape resource for blending shapes and modulations, plus Carousel2D and CarouselAnchor2D nodes for synchronized pseudo-3D scenes, and a PerspectiveViewportContainer2D for warped SubViewport content. It requires Godot 4.6 or later.

_daily.dev surfaces add-ons like this for developers building pseudo-3D effects in Godot's 2D pipeline._

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---

Tags: [#game-development](https://daily.dev/tags/game-development), [#godot](https://daily.dev/tags/godot)

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