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# Adobe Explains How It Rebuilt Substance 3D Painter’s Baking Workflow

**[80 LEVEL](https://daily.dev/sources/80lv)** · 8 min read · 1 upvotes · 0 comments

## Summary

Adobe's Substance 3D Painter 12.2 adds cage painting, letting artists adjust bake projection distances directly on models using painting and Polygon Fill tools. Product manager Laurens Corijn explains it builds on the skew painting and auto-rebake features shipped earlier in 2026, Adobe's third release that year. Cage uses a new hidden layer-stack type and took only a day or two to hook into the existing auto-rebake system. The update also overhauls Polygon Fill, adding Polygon Loop and Partial Loop tools and fixing marquee selection through objects, plus Texture Set Highlighting and Order Independent Transparency for layered transparent surfaces.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://80.lv/articles/adobe-explains-how-it-rebuilt-substance-3d-painter-s-baking-workflow>

## Questions this post answers

### What does cage painting do in Substance 3D Painter 12.2?

Cage painting lets artists adjust baking projection distances directly on their 3D models using Painter's native painting and Polygon Fill tools, instead of leaving the app to fix cages elsewhere. It connects to skew painting, since skew sets the direction of bake rays while cage sets the distance they travel. It uses a new hidden layer stack to store the painted cage information and hooks into the existing automatic rebake system for near-instant visual updates.

_Texture artists weighing a baking workflow overhaul can track tool updates like this on daily.dev._

### What changed in the Polygon Fill tool update in Substance 3D Painter 12.2?

The update removes the long-standing limitation where marquee/drag selection would select through objects rather than just the visible surface. It adds Polygon Loop and Partial Loop tools for working with clean quad geometry in texture mask operations, a preview visual for complex partial loop selections, and a per-action blending mode needed for cage painting's additive, relative actions.

_3D artists refining their texturing pipeline can follow tool changes like these on daily.dev._

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---

Tags: [#game-design](https://daily.dev/tags/game-design), [#adobe](https://daily.dev/tags/adobe), [#substance-3d-painter](https://daily.dev/tags/substance-3d-painter)

[View this post on daily.dev](https://daily.dev/posts/adobe-explains-how-it-rebuilt-substance-3d-painter-s-baking-workflow-plynqn6ui)

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