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---
title: After drama tore GZDoom apart, UZDoom v5 is here to...
description: UZDoom, a fork of the popular Doom-modernizing engine GZDoom, has reached version 5.0. The fork emerged after the GZDoom dev team fell apart in October 2025...
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og:description: UZDoom, a fork of the popular Doom-modernizing engine GZDoom, has reached version 5.0. The fork emerged after the GZDoom dev team fell apart in October 2025...
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# After drama tore GZDoom apart, UZDoom v5 is here to modernise the FPS classic

**[XDA Developers](https://daily.dev/sources/xda-developers)** · 2 min read · 0 upvotes · 0 comments

## Summary

UZDoom, a fork of the popular Doom-modernizing engine GZDoom, has reached version 5.0. The fork emerged after the GZDoom dev team fell apart in October 2025 amid accusations of pushing unfinished builds, using LLMs to write code, and mismanaging the repo, prompting the maintainer to invite forks. UZDoom 5.0 delivers bone-based IQM model support, improved controller support with haptic feedback, overhauled multiplayer, and ZScript debug support after more than a year of internal reworks. It is now considered the actively developed successor that most future work will focus on. The build and source are available on GitHub.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://www.xda-developers.com/after-drama-tore-gzdoom-apart-uzdoom-v5-is-here-to-modernise-the-fps-classic>

## Questions this post answers

### What happened to the GZDoom development team and why did UZDoom get created?

The GZDoom development team fell apart around October 2025 after internal management issues, including accusations of pushing unfinished builds, using LLMs to code features, and mishandling the repository. The project owner told critics they could fork the code if unhappy, and a group did exactly that, creating UZDoom as the actively maintained successor.

_Follow open-source project forks and community drama like this one on daily.dev._

### What new features does UZDoom 5.0 include?

UZDoom 5.0 adds bone-based manipulation support for IQM models, significantly improved controller support including haptic feedback, an overhauled multiplayer system, and ZScript debug support. It shipped after more than a year of internal reworks and is available now on GitHub as the v5.0.0 release.

_daily.dev keeps game-engine tinkerers up to date on releases like the UZDoom fork._

### Is UZDoom or GZDoom the version I should use now for Doom source port modding?

UZDoom is positioned as the version most developers and modders will work on going forward, since it emerged as the active fork after the original GZDoom team's management dispute in October 2025. GZDoom still exists, but ongoing development momentum has shifted to UZDoom following its 5.0 release.

_Developers weighing forked open-source projects can track shifts like this on daily.dev._

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---

Tags: [#game-development](https://daily.dev/tags/game-development)

[View this post on daily.dev](https://daily.dev/posts/after-drama-tore-gzdoom-apart-uzdoom-v5-is-here-to-modernise-the-fps-classic-hbujzls7e)

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