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# After half a decade of job losses, there is no “business as usual” | Opinion

**[GamesIndustry.biz](https://daily.dev/sources/gamesindustry)** · 10 min read · 0 upvotes · 0 comments

## Summary

The games industry has endured nearly five years of relentless layoffs that have caused deep, lasting damage beyond the headline numbers. Contractor job losses — often at 2:1 or 3:1 ratios compared to direct staff cuts — are largely invisible in official figures, likely doubling the true toll. The brain drain of experienced developers, particularly those with family responsibilities, will haunt studios for years through missed deadlines, reinvented wheels, and lost institutional knowledge. The current model is unsustainable for both workers and studios, with skyrocketing development costs and shrinking investor interest. A potential path forward involves separating prototyping from production — small, lean teams rapidly building proof-of-concept builds funded by seed capital, with publishers bidding to fund full-scale development — reducing the boom-bust staffing cycles that drive instability. No single solution exists yet, but there is growing determination across games, film, and TV that the old paradigm cannot simply resume.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://www.gamesindustry.biz/after-half-a-decade-of-job-losses-there-is-no-business-as-usual-opinion>

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---

Tags: [#game-development](https://daily.dev/tags/game-development), [#gaming](https://daily.dev/tags/gaming)

[View this post on daily.dev](https://daily.dev/posts/after-half-a-decade-of-job-losses-there-is-no-business-as-usual-opinion-0vhucjhjc)

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