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# Albion Online: Building a decade-long cross-platform MMO from a single Unity project

**[Unity](https://daily.dev/sources/unity)** · 4 min read · 14 upvotes · 0 comments

## Summary

The developers of Albion Online share how they built a decade-long cross-platform MMO using a single Unity project. Starting in 2012, they chose Unity for its cross-platform capabilities and used it purely as a frontend rendering/UI layer while keeping game logic server-side in an MVC-like architecture. Key decisions included a cartoonish, low-texture art style optimized for mobile memory and readability, platform-specific UI profiles within one project, and designing combat features to work across all input methods. The team also highlights how player feedback shaped the game's evolution from a 5v5 concept into massive hundreds-of-players battles.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://www.youtube.com/watch?v=tyIpfuhW2xQ>

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---

Tags: [#game-development](https://daily.dev/tags/game-development), [#mobile](https://daily.dev/tags/mobile), [#gaming](https://daily.dev/tags/gaming), [#unity](https://daily.dev/tags/unity)

[View this post on daily.dev](https://daily.dev/posts/albion-online-building-a-decade-long-cross-platform-mmo-from-a-single-unity-project-f17ocycsm)

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