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# Amazon GameLift Streams Now Offers Service-managed Shader Caching

**[AWS](https://daily.dev/sources/aws)** · 1 min read · 0 upvotes · 0 comments

## Summary

Amazon GameLift Streams now provides service-managed shader cache capture and distribution, requiring no application code changes. Developers designate a stream session for capture, run the application to generate the cache, and the service automatically replicates it to compatible stream groups and locations for future sessions. This reduces loading times and visual stuttering. The feature supports Linux (Ubuntu 22.04), Proton, and Windows Server 2022 runtimes, and can be monitored via the ListApplicationShaderCaches API or the console. Storage charges apply for the latest version of each shader cache.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://aws.amazon.com/about-aws/whats-new/2026/08/Amazon-GameLift-Streams-Shader-Caching>

## Questions this post answers

### How does Amazon GameLift Streams service-managed shader caching work?

You designate a stream session for shader cache capture and run your application to generate the cache. Amazon GameLift Streams then automatically replicates the cache to compatible stream groups and locations, loading it in future sessions without any application code changes. The feature supports Linux (Ubuntu 22.04), Proton, and Windows Server 2022 runtimes, and cache status can be monitored via the ListApplicationShaderCaches API or the console.

_Game developers shipping on GameLift Streams track feature releases like this on daily.dev._

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