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> ## Documentation Index
> Fetch the complete documentation index at: https://daily.dev/llms.txt
> Use this file to discover all available pages before exploring further.

# Analyze First, Then Optimize  - Game Optimization - Episode 4

**[Ben Cloward](https://daily.dev/sources/bencloward)** · 27 min read · 0 upvotes · 0 comments

## Summary

In this video, I talk about why it's important to analyze your game first before you do any optimization. And I demonstrate the first thing you need to know about your scene when analyzing it.

This video shows my method for adding a framerate counter in Unity:
https://www.youtube.com/watch?v=9wCgKj4Tk8A

Here's last week's video about what to do during preproduction:
https://youtu.be/Q05R_UKhRo4

Take a look at the playlist for the whole series:
https://www.youtube.com/playlist?list=PL78XDi0TS4lG4wvgfyGECmB8XiJLCgfFD

Shader Book Recommendations
https://www.bencloward.com/resources_books.shtml

------------------------------

Theme Music
Peace in the Circuitry - Glitch Hop
http://teknoaxe.com/Link_Code_3.php?q=1526

Background Music
Speo - The Little Things
https://www.youtube.com/watch?v=kvCYuyyLgC0

#UnrealEngine #shadergraph #Unity

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://www.youtube.com/watch?v=XgaEqRXVmO0>

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---

Tags: [#game-development](https://daily.dev/tags/game-development), [#unity](https://daily.dev/tags/unity), [#unreal-engine](https://daily.dev/tags/unreal-engine)

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