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title: Animaquina: Controlling Industrial Robots Inside Blender
description: Luis Pacheco, an architecture professor and founder of the Interactive Machines Lab, describes Animaquina — an open-beta tool that enables control of...
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og:description: Luis Pacheco, an architecture professor and founder of the Interactive Machines Lab, describes Animaquina — an open-beta tool that enables control of...
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# Animaquina: Controlling Industrial Robots Inside Blender

**[80 LEVEL](https://daily.dev/sources/80lv)** · 8 min read · 0 upvotes · 0 comments

## Summary

Luis Pacheco, an architecture professor and founder of the Interactive Machines Lab, describes Animaquina — an open-beta tool that enables control of industrial robots (KUKA, Universal Robots, xArm) directly inside Blender. The project grew from small Python API experiments into a full robotics programming environment. Blender's Geometry Nodes serves as the procedural core, letting users define toolpaths with embedded attributes like speed and extrusion rate. Animation tools like IK, constraints, and drivers handle reactive robot behaviors that are difficult to achieve in traditional robot software. Animaquina has been used in real production work, including a six-meter column at the Venice Biennale. Companion add-ons FabNodes and an MQTT integration extend the platform to G-code generation and IoT sensor data. Future development targets live OSC/MQTT data driving Geometry Nodes for real-time procedural robotics.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://80.lv/articles/animaquina-controlling-industrial-robots-inside-blender>

## Questions this post answers

### Can Blender be used to control real industrial robots in real time?

Yes, Blender can control real industrial robots in real time. Animaquina connects Blender to KUKA, Universal Robots, and xArm platforms, mirroring joint positions and TCP into the scene as a live digital twin. Geometry Nodes generates toolpaths with embedded attributes, and Blender's animation system drives the physical robot directly, enabling reactive behaviors like path following and live sensor response.

_Robotics developers exploring Blender-based fabrication workflows track tools like Animaquina on daily.dev._

### How does Blender Geometry Nodes work for robotic toolpath generation?

Geometry Nodes generates toolpaths procedurally, where every point along a path carries attributes such as speed, extrusion rate, and cooling fan values. Custom node groups handle different slicing strategies — directional Z-axis slicing, non-planar slicing, geodesic slicing, and multi-axis reorientation. Changing the design automatically updates the toolpath, simulation, and physical robot output without manual recalculation.

_Fabrication engineers adopting procedural Blender workflows find relevant developments on daily.dev._

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---

Tags: [#python](https://daily.dev/tags/python), [#robotics](https://daily.dev/tags/robotics), [#blender](https://daily.dev/tags/blender)

[View this post on daily.dev](https://daily.dev/posts/animaquina-controlling-industrial-robots-inside-blender-munfflprm)

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