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title: Announcing Firebase for Unity | daily.dev
description: Firebase launched an officially supported Unity SDK, extending its platform beyond Swift, Java, and Objective-C to game developers building on Unity. The SDK...
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og:title: Announcing Firebase for Unity | daily.dev
og:description: Firebase launched an officially supported Unity SDK, extending its platform beyond Swift, Java, and Objective-C to game developers building on Unity. The SDK...
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# Announcing Firebase for Unity

**[Firebase](https://daily.dev/sources/firebase-blog)** · 5 min read · 0 upvotes · 0 comments

## Summary

Firebase launched an officially supported Unity SDK, extending its platform beyond Swift, Java, and Objective-C to game developers building on Unity. The SDK bundles Firebase Analytics (with BigQuery integration), the Realtime Database (with in-editor support for testing), Dynamic Links and Invites for sharing, Authentication with third-party providers, Cloud Messaging for cross-platform notifications, and Remote Config for tuning game values from the cloud. Stub methods for Windows, OSX, and Linux are included so desktop-targeting projects don't need conditional code.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://firebase.blog/posts/2016/11/announcing-firebase-for-unity>

## Questions this post answers

### Does Firebase have an official SDK for Unity game development?

Yes, Firebase released an officially supported Unity SDK that replaces the previously outdated Firebase Database plugin for Unity developers. It bundles Firebase Analytics, the Realtime Database, Dynamic Links, Authentication, Cloud Messaging, and Remote Config, and includes stub methods for Windows, OSX, and Linux so desktop targets don't require conditional code.

_Game developers evaluating backend options for Unity can track SDK updates like this on daily.dev._

### Can I use the Firebase Realtime Database for a fast-paced multiplayer shooter game?

It is not recommended. The Realtime Database syncs data across devices usually within a few hundred milliseconds, which suits near-real-time features like in-game chat, saved-game syncing, or turn-based games, but it is not fast enough to drive a multiplayer shooter or MOBA.

_Anyone architecting multiplayer game backends can compare database trade-offs like this on daily.dev._

---

Tags: [#game-development](https://daily.dev/tags/game-development), [#mobile](https://daily.dev/tags/mobile), [#authentication](https://daily.dev/tags/authentication), [#unity](https://daily.dev/tags/unity), [#firebase](https://daily.dev/tags/firebase)

[View this post on daily.dev](https://daily.dev/posts/announcing-firebase-for-unity-dlfqrd7gg)

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