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# Another RADV Ray-Tracing Merge Lands Some Additional Gains For Mesa 26.0

**[Phoronix](https://daily.dev/sources/phoronix)** · 1 min read · 0 upvotes · 0 comments

## Summary

Mesa 26.0 received another RADV ray-tracing optimization merge from Valve contractor Natalie Vock. The update switches RADV ray-tracing to wave32 mode, improving performance by 1.9% in Cyberpunk 2077, 14% in Black Myth Wukong, and 7.6% in Portal with RTX on Navi31 hardware. The change leverages ACO compiler improvements in VOPD instruction formation and prepares for future GFX12 requirements.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://www.phoronix.com/news/RADV-RT-RDNA3-RDNA4-Wave32>

## Similar posts on daily.dev

- [New RADV Code Can Deliver 10x Faster Ray-Tracing Pipeline Compilation For Some Games](https://daily.dev/posts/new-radv-code-can-deliver-10x-faster-ray-tracing-pipeline-compilation-for-some-games-s7orkar07) · Phoronix · 0 upvotes · 0 comments

---

Tags: [#linux](https://daily.dev/tags/linux), [#game-development](https://daily.dev/tags/game-development), [#amd](https://daily.dev/tags/amd), [#vulkan](https://daily.dev/tags/vulkan), [#mesa](https://daily.dev/tags/mesa)

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