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title: Arc Raiders exec says success resulted in burnout
description: Arc Raiders executive producer Aleksander Grøndal describes how the game's massive success, with over 16 million players, pushed Embark Studios' team into...
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og:description: Arc Raiders executive producer Aleksander Grøndal describes how the game's massive success, with over 16 million players, pushed Embark Studios' team into...
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# Arc Raiders exec says success resulted in burnout

**[Game Developer](https://daily.dev/sources/gamedeveloper)** · 4 min read · 0 upvotes · 0 comments

## Summary

Arc Raiders executive producer Aleksander Grøndal describes how the game's massive success, with over 16 million players, pushed Embark Studios' team into burnout as they struggled to keep pace with live-service content demands. He explains the studio underestimated how hard the transition from launch development to ongoing live service would be, leading to overshooting capacity, unhappy staff, and player complaints about inconsistent updates. This prompted Embark to abandon monthly updates in favor of a slower, more iterative approach. Grøndal also shares his own history of burnout from his 15 years at Electronic Arts, including a five-month sick leave after shipping a Battlefield title, and stresses the importance of protecting employees' well-being to retain talent long-term.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://www.gamedeveloper.com/production/-we-were-constantly-overshooting-our-capacity-arc-raiders-exec-explains-success-resulted-in-burnout>

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Tags: [#game-development](https://daily.dev/tags/game-development), [#gaming](https://daily.dev/tags/gaming), [#work-life-balance](https://daily.dev/tags/work-life-balance)

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