---
title: "Architecting Albion Online: Building a PvP MMO to Scale Across Platforms"
url: https://daily.dev/posts/architecting-albion-online-building-a-pvp-mmo-to-scale-across-platforms-rqeuxsl48
source_url: https://unity.com/blog/albion-online-cross-platform-pvp-mmo-architecture
type: article
source: "Unity"
published: 2026-05-12T15:26:06.871Z
updated: 2026-05-12T15:27:50.476Z
tags: ["gaming", "unity"]
reading_time: 6
upvotes: 146
comments: 5
language: en
---

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# Architecting Albion Online: Building a PvP MMO to Scale Across Platforms

**[Unity](https://daily.dev/sources/unity)** · 6 min read · 146 upvotes · 5 comments

## Summary

Sandbox Interactive's engineering leads share how they built Albion Online, a cross-platform PvP MMO, using a single Unity project that ships to PC, Mac, Linux, iOS, Android, and Xbox. Key architectural decisions include platform-specific UI profiles with a shared codebase, a decoupled three-layer client architecture (input, simulation, visualization) that keeps game logic independent of Unity's rendering, and Android as the performance baseline. The team uses Jenkins-based CI/CD for daily multi-platform builds, plans to migrate from the Built-In Render Pipeline to SRP, and designed controls from scratch for each platform rather than porting layouts. Server infrastructure was later split into regional servers to reduce latency and grow the global playerbase.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://unity.com/blog/albion-online-cross-platform-pvp-mmo-architecture>

## Community discussion

Top comments from developers on daily.dev.

**@akkitto** · 6 upvotes

> Something for Josh Strife Hayes to comment on. 👍

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Tags: [#gaming](https://daily.dev/tags/gaming), [#unity](https://daily.dev/tags/unity)

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