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title: Ares Interactive Talks About Games for the Mobile Market
description: Mike DeLaet, President of Ares Interactive, discusses the company&#x27;s approach to scaling free-to-play mobile games. Key themes include using proven core...
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og:description: Mike DeLaet, President of Ares Interactive, discusses the company&#x27;s approach to scaling free-to-play mobile games. Key themes include using proven core...
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# Ares Interactive Talks About Games for the Mobile Market

**[80 LEVEL](https://daily.dev/sources/80lv)** · 7 min read · 0 upvotes · 0 comments

## Summary

Mike DeLaet, President of Ares Interactive, discusses the company's approach to scaling free-to-play mobile games. Key themes include using proven core gameplay loops, testing KPIs early (Day 1 retention, CPI), and optimizing LTV curves through live ops and economy tuning. DeLaet addresses how the mobile market has shifted post-ATT and GDPR, emphasizing capital efficiency over growth-at-all-costs. He also covers IP as a risk mitigation tool, technical challenges like device fragmentation and SDK management, and the growing role of AI in development pipelines. Looking ahead to 2026, he predicts genre hybridization, faster AI-assisted prototyping, and a focus on multi-year LTV over launch spikes.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://80.lv/articles/ares-interactive-talks-about-the-creation-of-games-and-the-mobile-market/>

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---

Tags: [#game-development](https://daily.dev/tags/game-development), [#mobile-gaming](https://daily.dev/tags/mobile-gaming)

[View this post on daily.dev](https://daily.dev/posts/ares-interactive-talks-about-games-for-the-mobile-market-ljfriijdl)

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