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description: A new plug-in called UV Unfoldr brings a Maya-style UV editing workflow into 3ds Max. Created by 3D artist Sargis Ter-Grigoryan, it adds component modes,...
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og:description: A new plug-in called UV Unfoldr brings a Maya-style UV editing workflow into 3ds Max. Created by 3D artist Sargis Ter-Grigoryan, it adds component modes,...
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# Artist Shares Plug-In That Brings Maya-Style UV Workflow to 3ds Max

**[80 LEVEL](https://daily.dev/sources/80lv)** · 3 min read · 0 upvotes · 0 comments

## Summary

A new plug-in called UV Unfoldr brings a Maya-style UV editing workflow into 3ds Max. Created by 3D artist Sargis Ter-Grigoryan, it adds component modes, marking menus, a UV Toolkit panel, and a live 3D checker. It can straighten curved quad shells like cylinders or pipes into grids in one click, fix distortion with brushes, and maintain consistent texel density. A Shift+click option selects the edge run between two clicks with a live preview, and the packer follows each shell's outline while keeping grouped shells together. It runs non-destructively on top of the standard Unwrap UVW modifier, so edits are reversible and scenes still open without the plug-in. It's available on Gumroad and ArtStation Marketplace.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://80.lv/articles/artist-shares-plug-in-that-brings-maya-style-uv-workflow-to-3ds-max>

## Questions this post answers

### Is there a plug-in that brings Maya's UV workflow into 3ds Max?

Yes, UV Unfoldr is a 3ds Max plug-in built by 3D artist Sargis Ter-Grigoryan that replicates Maya-style UV editing. It adds component modes, marking menus, a UV Toolkit panel, and a live 3D checker. It straightens curved quad shells into grids in one click, fixes distortion with brushes, and runs non-destructively on top of the standard Unwrap UVW modifier.

_3D artists comparing UV tools across Maya and 3ds Max can track releases like this on daily.dev._

### How do I select an edge loop quickly between two points in a UV editor?

UV Unfoldr for 3ds Max offers a fast selection option where Shift+clicking selects the entire edge run between two clicked points, with a live preview shown as you work. This mirrors the quick edge-loop selection common in Maya's UV editing tools.

_Artists refining their UV unwrapping workflow can find tooling tips like this on daily.dev._

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- [UV Flex Brings Interactive UV Editing Tools to Blender](https://daily.dev/posts/uv-flex-brings-interactive-uv-editing-tools-to-blender-zn1xhmukj) · 80 LEVEL · 0 upvotes · 0 comments
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---

Tags: [#3d](https://daily.dev/tags/3d), [#game-design](https://daily.dev/tags/game-design)

[View this post on daily.dev](https://daily.dev/posts/artist-shares-plug-in-that-brings-maya-style-uv-workflow-to-3ds-max-ofkl1fuwr)

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