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# "As more people play games, even the tiniest niches find a bigger audience" – Why Matt Webster is convinced people want Star Wars: Galactic Racer

**[GamesIndustry.biz](https://daily.dev/sources/gamesindustry)** · 10 min read · 3 upvotes · 1 comments

## Summary

Fuse Games CEO Matt Webster discusses the studio's upcoming Star Wars: Galactic Racer, arguing there's still an audience for racing games despite the genre's decline and competition from titles like GTA6. He explains the game's roguelike-inspired design with meaningful crash consequences, the studio's small core team (75 people) supplemented by external co-development partners as a sustainable AAA model, the surprising success of young talent over some senior hires, and his rejection of the 'singular creative visionary' myth in favor of collaborative team-building.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://www.gamesindustry.biz/as-more-people-play-games-even-the-tiniest-niches-find-a-bigger-audience-why-matt-webster-is-convinced-people-want-star-wars-galactic-racer>

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Tags: [#game-development](https://daily.dev/tags/game-development), [#unreal-engine](https://daily.dev/tags/unreal-engine)

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