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title: Baldur&#x27;s Gate 3 Karlach Voice Actor Chats Craig Mazin&#x27;s...
description: Samantha Béart, the BAFTA-nominated actor behind Karlach in Baldur&#x27;s Gate 3, discusses their career in video game performance at GDC. Key topics include Craig...
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# Baldur's Gate 3 Karlach Voice Actor Chats Craig Mazin's TV Show Plans | Samantha Béart GDC Interview

**[GDC Festival of Gaming](https://daily.dev/sources/gdcfestivalofgaming)** · 28 min read · 5 upvotes · 0 comments

## Summary

Samantha Béart, the BAFTA-nominated actor behind Karlach in Baldur's Gate 3, discusses their career in video game performance at GDC. Key topics include Craig Mazin's plans for a Baldur's Gate 3 TV adaptation (with Mazin personally expressing interest in including the original cast), Béart's 260 hours of mocap work for BG3, the collaborative process between actors and narrative designers, advice for actors entering the games industry, and upcoming projects including Fading Echo and Limerence. Béart also reflects on being the first actor accepted into BAFTA Breakthrough for a video game role and advocates for deeper actor-developer collaboration earlier in production.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://www.youtube.com/watch?v=5lNDq5yZKJE>

## Questions this post answers

### Is Craig Mazin planning to include the original Baldur's Gate 3 voice cast in the TV adaptation?

Craig Mazin has personally expressed belief that the key cast of Baldur's Gate 3 should be meaningfully on screen in the show, either reprising familiar roles or in new roles. However, Mazin is prioritizing The Last of Us season 3 before turning attention to the Baldur's Gate 3 adaptation, and the show is set directly after the events of the game.

_Fans tracking casting news for game-to-TV adaptations can follow updates on daily.dev._

### How many hours of motion capture did the Karlach voice actor record for Baldur's Gate 3?

Samantha Béart, who voiced Karlach in Baldur's Gate 3, completed 260 hours of motion capture in the studio, recorded line by line so it could be stitched together during production. The capture involved body and hand tracking rather than facial capture, using a full-body suit with tracking dots.

_Developers curious about game production pipelines can dig deeper into motion capture workflows on daily.dev._

### What advice does a professional voice actor give to actors trying to break into video game voice acting?

Actors entering games should be curious about the medium by playing games, watching actual plays, or watching streamers to understand genre conventions before recording sessions, since knowing whether a project is a dungeon crawler or domestic drama shapes performance choices. Being versatile matters too, since NDAs can hide whether a role is voice-only or full motion capture until the actor is on set.

_Anyone exploring careers that blend performance and game development can find more perspectives like this on daily.dev._

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---

Tags: [#game-development](https://daily.dev/tags/game-development)

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