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title: Be very AWARE of Survivorship Bias! | daily.dev
description: Indie game developers are warned about survivorship bias when planning project scope and timelines. Citing examples like Schedule One (a solo dev&#x27;s game that...
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og:description: Indie game developers are warned about survivorship bias when planning project scope and timelines. Citing examples like Schedule One (a solo dev&#x27;s game that...
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# Be very AWARE of Survivorship Bias!

**[Code Monkey](https://daily.dev/sources/codemonkeyunity)** · 1 min read · 1 upvotes · 0 comments

## Summary

Indie game developers are warned about survivorship bias when planning project scope and timelines. Citing examples like Schedule One (a solo dev's game that made over $150 million after 5 years of work) and Hollow Knight, the advice stresses these are extreme outliers, not representative outcomes. The recommendation is to build small games (1-2 months as a beginner, up to a year at most), study realistic revenue expectations, and avoid basing decisions on the assumption of becoming the rare 0.1% success story.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://www.youtube.com/watch?v=Xel5hcTuk1E>

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Tags: [#career](https://daily.dev/tags/career), [#game-development](https://daily.dev/tags/game-development)

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