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# Beginner VS Expert C++ gamedev project ideas

**[Low Level Game Dev](https://daily.dev/sources/lowlevelgamedev)** · 7 min read · 2 upvotes · 0 comments

## Summary

A game dev course creator walks through five progressively harder C++ project ideas for learning game development: a console-based text adventure/RPG using raw console drawing, a Terraria clone with raylib for 2D rendering, a mini game engine built while learning OpenGL, a Minecraft clone in C++ for 3D skills, and a multiplayer 2D shooter using ENet. Emphasizes 'skill scaling projects' that offer features spanning many difficulty levels, avoiding over-abstraction while learning, and provides starter code repos and tutorial links (javidx9, ENet-based multiplayer tutorial). Concludes with a pitch for the creator's own paid C++ game dev course.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://www.youtube.com/watch?v=PWydpz2HBUU>

## Questions this post answers

### What is a skill scaling project in game development learning?

A skill scaling project is one with many possible features spanning a wide range of difficulty levels, so a learner always has something appropriately challenging to add. Snake is not a good example because it has little to extend, while a console RPG or Terraria clone is, since you can add simple things like decorations or harder things like enemies, physics, and world generation.

_Track project ideas and learning paths like this one through daily.dev as you plan your next build._

### Why shouldn't beginners over-abstract OpenGL when building their first mini game engine?

OpenGL relies heavily on global state, so custom abstractions built while still learning tend to hide side effects and cause confusing bugs. Beginners are advised to keep things simple with a basic shader struct, a basic texture struct, and one large rendering function rather than building a complex model manager, since the value of better abstractions only becomes clear once more advanced OpenGL techniques are implemented.

_Developers weighing abstraction tradeoffs in OpenGL projects can find similar architecture discussions on daily.dev._

### What library is commonly used to add multiplayer networking to a simple 2D C++ game?

ENet is a networking library well suited for adding multiplayer to a simple 2D shooter game in C++, and it is considerably easier to implement than multiplayer for a game like Minecraft. A tutorial series by 'user game' covers building multiplayer with ENet, and setup code for it can be paired with starter project files for console and raylib-based games.

_Anyone comparing networking libraries for a first multiplayer game can follow related picks on daily.dev._

---

Tags: [#game-development](https://daily.dev/tags/game-development), [#c++](https://daily.dev/tags/c++)

[View this post on daily.dev](https://daily.dev/posts/beginner-vs-expert-c-gamedev-project-ideas-mn8asffah)

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