Day 2 progress update on a Bevy Jam 7 game jam entry. Work includes adding a moving eyeball enemy, basic player controls, and an isometric-ish camera setup. The scene is built in Blender using Suzanne as the player character, with textures created in Substance Designer and exported to Bevy via a standard material pipeline. Plans for day 3 include VFX for the eyeball entrance, laser shooting effects, and player mechanics.

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