---
title: "Bevy Jam 7 - Day 2 Progress"
url: https://daily.dev/posts/bevy-jam-7---day-2-progress-gf2zsujzb
source_url: https://www.youtube.com/watch?v=gZMrutvXuek
type: video:youtube
source: "chris biscardi"
published: 2026-05-31T07:48:54.099Z
updated: 2026-05-31T09:16:01.776Z
reading_time: 1
upvotes: 0
comments: 0
language: en
---

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# Bevy Jam 7 - Day 2 Progress

**[chris biscardi](https://daily.dev/sources/chrisbiscardi)** · 1 min read · 0 upvotes · 0 comments

## Summary

Day 2 progress update on a Bevy Jam 7 game jam entry. Work includes adding a moving eyeball enemy, basic player controls, and an isometric-ish camera setup. The scene is built in Blender using Suzanne as the player character, with textures created in Substance Designer and exported to Bevy via a standard material pipeline. Plans for day 3 include VFX for the eyeball entrance, laser shooting effects, and player mechanics.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://www.youtube.com/watch?v=gZMrutvXuek>

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[View this post on daily.dev](https://daily.dev/posts/bevy-jam-7---day-2-progress-gf2zsujzb)
