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title: Big Walk&#x27;s creators reflect on their six-year journey
description: House House developers Nico Disseldorp and Stuart Gillespie-Cook discuss the six-year development of Big Walk, their follow-up to Untitled Goose Game. The game...
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og:description: House House developers Nico Disseldorp and Stuart Gillespie-Cook discuss the six-year development of Big Walk, their follow-up to Untitled Goose Game. The game...
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# Big Walk's creators reflect on their six-year journey

**[GamesIndustry.biz](https://daily.dev/sources/gamesindustry)** · 9 min read · 0 upvotes · 0 comments

## Summary

House House developers Nico Disseldorp and Stuart Gillespie-Cook discuss the six-year development of Big Walk, their follow-up to Untitled Goose Game. The game originated during COVID lockdowns as a virtual hangout space and evolved into a first-person co-op exploration game set in Wilson's Promontory National Park, featuring proximity voice chat and physics-based puzzles. The team reflects on why they avoided Early Access, how they handled puzzle design for variable group sizes (2, 3, or 4+ players) through 200 hours of playtesting, and their mixed feelings about the rise of 'friendslop' games like Lethal Company and Peak. Publisher Panic signed on after a one-page pitch just six months into development. Big Walk launches August 4 on Switch 2, PS5, PC, and Mac.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://www.gamesindustry.biz/big-walks-creators-reflect-on-their-six-year-journey>

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---

Tags: [#game-development](https://daily.dev/tags/game-development), [#gaming](https://daily.dev/tags/gaming)

[View this post on daily.dev](https://daily.dev/posts/big-walk-s-creators-reflect-on-their-six-year-journey-g85hmp9hc)

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