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# Blizzard workers ratify first union contract with Microsoft, covering 1,900 employees

**[Collections](https://daily.dev/sources/collections)** · 2 min read · 1 upvotes · 0 comments

## Summary

Nearly 1,900 Blizzard Entertainment employees have ratified their first union contract with Microsoft after more than two years of negotiations with the Communications Workers of America, covering three bargaining units including World of Warcraft, Diablo, and Overwatch teams. The four-to-five-year agreement includes wage increases, a codified three-day hybrid work week, AI deployment bargaining requirements, generative AI crediting protections, layoff protections (60 days notice, extra severance, 14 months of recall rights), a successorship clause binding future owners, and formal grievance procedures. The timing follows Microsoft's cuts of 3,200 Xbox-related jobs at other studios, while King, another Microsoft-owned studio, has separately rejected a collective bargaining agreement with Swedish unions.

## Content

Nearly 1,900 Blizzard Entertainment employees have ratified their first union contract with parent company Microsoft, following more than two years of negotiations led by the Communications Workers of America.

The agreement covers workers across a dozen bargaining units, including teams working on World of Warcraft, Overwatch, Diablo, Hearthstone, and various platform, QA, localization, and support roles. The contract runs four to five years.

## What the contract includes

On AI, the deal requires Microsoft to discuss, evaluate, and bargain with the union before deploying any AI tools that would materially affect union employees. That's a meaningful constraint — it means workers get a seat at the table before new tools are rolled out, not after.

Layoff protections include a 60-day notice period, four additional weeks of severance regardless of tenure, and 14 months of recall rights to open positions. There's also a successorship clause, meaning the contract survives even if Blizzard is sold.

Other provisions cover pay raises, a three-day hybrid schedule, remote work accommodations, disability accommodations, and formal grievance procedures.

## Context

The timing matters. The ratification comes shortly before BlizzCon and follows a rough stretch of Microsoft layoffs across Xbox — roughly 3,200 cuts announced earlier this year, hitting studios including ZeniMax Online, id Software, and Obsidian. At least 1,600 of those affected Blizzard and id Software workers in July alone.

Separately, Candy Crush developer King — also a Microsoft subsidiary — rejected a collective bargaining agreement with Swedish unions, a notable contrast to what Blizzard workers just secured.

## Questions this post answers

### What protections did Blizzard workers get around AI tools in their new union contract?

Blizzard's ratified union contract with Microsoft requires that any AI tools materially affecting union employees be bargained over before deployment. Workers also secured crediting protections related to generative AI use. The agreement covers roughly 1,900 employees across World of Warcraft, Diablo, Overwatch, and other teams, and runs four to five years.

_Game industry workers tracking AI labor protections can follow contract details like these on daily.dev._

### What layoff protections are included in Blizzard's first union contract with Microsoft?

Laid-off Blizzard union employees receive 60 days notice, an extra four weeks of severance regardless of tenure, and recall rights to open positions for 14 months after being let go. The contract also includes a successorship clause, meaning these terms survive any future sale of Blizzard to a new owner.

_Anyone watching layoff trends across gaming and tech can keep up with cases like this on daily.dev._

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