A session from I/O Connect '26 covering how to build 3D spatial experiences using Jetpack XR libraries. Topics include the layered Jetpack XR SDK stack (ARCore for XR, Jetpack Scene, Jetpack Compose for XR, Material Design for XR), spatial UI concepts like panels, orbiters, subspaces, and spatial rows/columns, 3D model loading via glTF with animation and introspection support, stereoscopic video playback using SpatialExternalSurface and ExoPlayer, and the Android XR Developer Catalyst program for getting hands-on hardware.

21m watch time
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