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# Build On-Device AI Companions with the NVIDIA ACE Game Agent SDK and Unreal Engine 5 Plugins

**[NVIDIA Developer](https://daily.dev/sources/nvidiadev)** · 8 min read · 0 upvotes · 0 comments

## Summary

NVIDIA announced the ACE Game Agent SDK Beta and new Unreal Engine 5 plugins at Unreal Fest 2026, enabling game developers to build on-device AI companions without cloud dependencies. The SDK is a C/C++ agentic framework with Agent, Chat, and RAG APIs, optimized for small models on RTX hardware. The UE5 plugin suite covers ASR (nemo-conformer-ctc-120m), small language models (Qwen 3.5 4B via GGUF), and TTS (Chatterbox Turbo 350M), all with Blueprint and C++ support. Real-world use cases include KRAFTON's PUBG Ally AI teammate and a Total War: PHARAOH in-game advisor using RAG over 1,200+ game data tables. DLSS 4.5 plugin updates add Dynamic Multi Frame Generation and 6X Mode. NVIDIA also released Kimodo, an open source promptable human motion generation project with a UE5 plugin via Animotive.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://developer.nvidia.com/blog/build-on-device-ai-companions-with-the-nvidia-ace-game-agent-sdk-and-unreal-engine-5-plugins>

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Tags: [#gaming](https://daily.dev/tags/gaming), [#unreal-engine](https://daily.dev/tags/unreal-engine), [#local-ai](https://daily.dev/tags/local-ai)

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