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title: Building a Clean Targeting Framework for Abilities in Unity
description: A walkthrough of building a flexible ability targeting framework in Unity using the Strategy and Factory design patterns. Covers three targeting strategies:...
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# Building a Clean Targeting Framework for Abilities in Unity

**[git-amend](https://daily.dev/sources/git-amend)** · 14 min read · 0 upvotes · 0 comments

## Summary

A walkthrough of building a flexible ability targeting framework in Unity using the Strategy and Factory design patterns. Covers three targeting strategies: self-targeting (instant, no input), AoE targeting (ground-click with physics overlap sphere and visual preview), and projectile targeting (spawns a moving projectile that applies effects on collision). The Factory pattern is introduced to generate unique effect instances per target, enabling multi-target abilities. Code is structured around a base abstract TargetingStrategy class, a TargetingManager MonoBehaviour on the player, and an IEffectFactory interface, making it easy to add new targeting styles without rewriting existing code.

## Full article

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Tags: [#game-development](https://daily.dev/tags/game-development), [#c#](https://daily.dev/tags/c#), [#unity](https://daily.dev/tags/unity)

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