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description: Environment artist Helena Hansen walks through creating Blighted Harbour, a Greek mythology-inspired fantasy harbor scene and her first Blender project. She...
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# Building a Creepy 3D Fantasy Environment Inspired by Greek Mythology

**[80 LEVEL](https://daily.dev/sources/80lv)** · 11 min read · 0 upvotes · 0 comments

## Summary

Environment artist Helena Hansen walks through creating Blighted Harbour, a Greek mythology-inspired fantasy harbor scene and her first Blender project. She covers moodboarding without a fixed concept, blocking out in Unreal Engine, modeling and sculpting a centerpiece boat and character using Blender and ZBrush, texturing in Substance 3D Painter, using SpeedTree for foliage for the first time, Houdini for cloth and rope simulation, and rigging/animating the character in Unreal Engine. She also details her lighting approach using skylight and directional lights, black-and-white value checks, and composition split into foreground, middle ground, and background. The project took about two months, with challenges mainly from learning new software simultaneously.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://80.lv/articles/building-a-creepy-3d-fantasy-environment-inspired-by-greek-mythology>

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---

Tags: [#game-design](https://daily.dev/tags/game-design), [#unreal-engine](https://daily.dev/tags/unreal-engine), [#blender](https://daily.dev/tags/blender), [#substance-3d-painter](https://daily.dev/tags/substance-3d-painter)

[View this post on daily.dev](https://daily.dev/posts/building-a-creepy-3d-fantasy-environment-inspired-by-greek-mythology-jufzoc2gq)

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