---
title: "Building a game in 30 days with Godot"
url: https://daily.dev/posts/building-a-game-in-30-days-with-godot-r3tdt474s
source_url: https://www.gamedeveloper.com/programming/what-happened-when-one-game-writer-tried-making-a-game-in-30-days-with-godot
type: article
source: "Game Developer"
published: 2026-05-19T14:38:22.334Z
updated: 2026-05-19T14:38:56.530Z
tags: ["open-source", "game-development", "godot"]
reading_time: 15
upvotes: 66
comments: 4
language: en
---

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# Building a game in 30 days with Godot

**[Game Developer](https://daily.dev/sources/gamedeveloper)** · 15 min read · 66 upvotes · 4 comments

## Summary

A veteran narrative designer from Firaxis Games (Marvel's Midnight Suns, Civilization VII) documents his 30-day journey learning Godot from scratch and building a complete game. The story covers scoping advice from an indie dev, early struggles with tutorials, debugging quirks like the 'Rounded' checkbox bug and a capitalization error in Dialogic, the challenge of designing a narrative clicker game, and the growing pains of ad-hoc code architecture. The result was a 20-minute playable game called The Last Lamplighter, and a conclusion that Godot's accessibility makes it a strong choice for solo developers despite not being a magic solution.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://www.gamedeveloper.com/programming/what-happened-when-one-game-writer-tried-making-a-game-in-30-days-with-godot>

## Community discussion

Top comments from developers on daily.dev.

**@mavros\_lykos** · 3 upvotes

> Every indie game developer someway around going to love godot one day !

**@prakash221** · 2 upvotes

> Godot the GOAT

**@ajaychoudhary80** · 2 upvotes

> Great reminder that shipping beats perfection

**@tituswolfe** · 1 upvotes

> I wonder how many hours were dedicated to the project . . .
>
>
> I remember using Unity during the pricing controversy, and it really demotivated me to finish the project I was working on at the time. In hindsight, the pricing wouldn’t have affected me anyway, but I was too caught up in the boycott.
>
>
> Always keep moving if you can, you’ll never regret it.

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---

Tags: [#open-source](https://daily.dev/tags/open-source), [#game-development](https://daily.dev/tags/game-development), [#godot](https://daily.dev/tags/godot)

[View this post on daily.dev](https://daily.dev/posts/building-a-game-in-30-days-with-godot-r3tdt474s)
