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description: 3D Environment Artist Boyoon Kim shares the full workflow behind 'The Green House,' a stylized Impressionist-inspired scene built in Unreal Engine. She covers...
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og:description: 3D Environment Artist Boyoon Kim shares the full workflow behind 'The Green House,' a stylized Impressionist-inspired scene built in Unreal Engine. She covers...
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# Building a Stylized and Painterly Scene Inspired by Impressionist Art

**[80 LEVEL](https://daily.dev/sources/80lv)** · 13 min read · 0 upvotes · 0 comments

## Summary

3D Environment Artist Boyoon Kim shares the full workflow behind 'The Green House,' a stylized Impressionist-inspired scene built in Unreal Engine. She covers her approach to composition using foreground/midground/background separation, modular asset creation with Trim Sheets in 3ds Max, sculpting in ZBrush, texturing in Substance 3D Painter and Designer, and a two-part Exponential Height Fog system for depth and contrast control. Key insights include treating the entire scene as a single painting, using leading lines to guide the viewer's eye to the focal point, and exaggerated silhouettes to reinforce a stylized atmosphere. The project took 7 weeks and emphasizes finishing personal projects over chasing perfection.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://80.lv/articles/how-to-build-a-stylized-and-painterly-scene-inspired-by-impressionist-art>

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---

Tags: [#game-design](https://daily.dev/tags/game-design), [#unreal-engine](https://daily.dev/tags/unreal-engine), [#substance-3d-painter](https://daily.dev/tags/substance-3d-painter)

[View this post on daily.dev](https://daily.dev/posts/building-a-stylized-and-painterly-scene-inspired-by-impressionist-art-pvov4q5s4)

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