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# Building an Endless Interactive Glass Xylophone with Three.js

**[Codrops](https://daily.dev/sources/codrops)** · 15 min read · 1 upvotes · 0 comments

## Summary

A deep technical walkthrough of building an interactive glass xylophone in Three.js where cursor sweeps trigger notes, swing animations, and colour reveals. Covers: endless scroll via a single phase value recycling 64 instanced bars up a helix; a fluid simulation used as a reveal mask over a per-bar gradient; frosted glass faked entirely in shaders (blurred backdrop, screen-space refraction, Fresnel, iridescence, SSAO contact shadows) because MeshPhysicalMaterial can't depth-sort instances; GPU-side damped pendulum swing animation driven by a single strike timestamp per bar; pitch-shifted audio across a pentatonic scale; and performance tiers for mobile including idle-gating the fluid solver and halving resolution buffers.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://tympanus.net/codrops/2026/08/04/building-an-endless-interactive-glass-xylophone-with-three-js>

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- [Building an Endless Procedural Snake with Three.js and WebGL](https://daily.dev/posts/building-an-endless-procedural-snake-with-three-js-and-webgl-1l0q79k9x) · Codrops · 2 upvotes · 0 comments
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---

Tags: [#threejs](https://daily.dev/tags/threejs), [#creative-coding](https://daily.dev/tags/creative-coding)

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