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title: Building Reigns: How to reign over mobile game development…
description: Part 3 of a series on building a Reigns game clone in React Native using Reanimated 2 and Gesture Handler. Covers adding game logic to detect card swipe...
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og:description: Part 3 of a series on building a Reigns game clone in React Native using Reanimated 2 and Gesture Handler. Covers adding game logic to detect card swipe...
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# Building Reigns: How to reign over mobile game development…

**[Software Mansion](https://daily.dev/sources/swmansion)** · 7 min read · 0 upvotes · 0 comments

## Summary

Part 3 of a series on building a Reigns game clone in React Native using Reanimated 2 and Gesture Handler. Covers adding game logic to detect card swipe decisions using velocity and position, implementing start-game animations with worklets and withDelay hooks, animated question components, and power indicator animations. The tutorial walks through iterations 6–9, explaining runOnJS for calling JS functions inside Reanimated code blocks, worklet functions for reusable animated styles, and animation callbacks with withTiming.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://swmansion.com/blog/building-reigns-how-to-reign-over-mobile-game-development-using-reanimated-2-pa-55ae2017df50>

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- [How to Create Fluid Animations with React Native Reanimated v4](https://daily.dev/posts/how-to-create-fluid-animations-with-react-native-reanimated-v4-eydbvxf9p) · freeCodeCamp · 4 upvotes · 0 comments

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Tags: [#react-native](https://daily.dev/tags/react-native)

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