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Building Ridgeline: Engineering a Real-Time 3D Experience in Webflow

A detailed engineering case study of Ridgeline, a cinematic 3D hiking site built in Webflow using Three.js and React Three Fiber. The author covers the full architecture: embedding a self-hosted WebGL bundle into Webflow via attribute-driven mounting, using the Webflow MCP (driven by Claude) to build and maintain the entire site from code, processing real SRTM elevation data through Blender into Draco-compressed glTF assets, and writing a single procedural fragment shader with fwidth()-based anti-aliasing for the survey-contour terrain look. Key engineering challenges addressed include preventing first-paint flash with synchronous head CSS, avoiding React re-renders on scroll by using refs and GSAP ScrollTrigger, eliminating a ~1-second shader compile freeze with compileAsync, and achieving 60fps by freezing shadow maps, moving particle animation to the GPU vertex shader, and removing unnecessary MSAA on post-processing passes.

    #webdev#nocode#threejs#react-three-fiber
Jul 22•19m read time•From tympanus.net
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The stack1. Two ways to put React into Webflow, and why I chose the embed2. Building the whole site from code: the Webflow MCP workflow3. Making the 3D real: Blender to glTF to Three.js4. Animation: scroll without re-rendering React5. The seams: preloader, first-paint flash, audio gate6. Page transitions without the frame drop7. Performance is mostly not animating things8. Content: editable, and built to be foundReflectionsMy stack
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