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description: John Romero and the id Software team discuss creating Catacomb 3-D in 1991, the first texture-mapped first-person shooter. The game introduced several...
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og:description: John Romero and the id Software team discuss creating Catacomb 3-D in 1991, the first texture-mapped first-person shooter. The game introduced several...
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# Catacomb 3-D Creators Share How They Made Predecessor of DOOM

**[80 LEVEL](https://daily.dev/sources/80lv)** · 3 min read · 0 upvotes · 0 comments

## Summary

John Romero and the id Software team discuss creating Catacomb 3-D in 1991, the first texture-mapped first-person shooter. The game introduced several innovations including texture mapping on walls, visual health indicators that changed with damage, and mouse support for 3D games. Despite earning only $5,000 compared to their 2D titles, the immersive first-person perspective convinced the team they had found the future of gaming. This experimental project laid the technical and design foundation for id Software's later revolutionary titles: Wolfenstein 3D, DOOM, and Quake.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://80.lv/articles/catacomb-3-d-creators-share-how-they-made-predecessor-of-doom-quake/>

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Tags: [#game-development](https://daily.dev/tags/game-development), [#3d](https://daily.dev/tags/3d)

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