---
title: "Channel 3 Entertainment on Creating the Open World Game Foundry"
url: https://daily.dev/posts/channel-3-entertainment-on-creating-the-open-world-game-foundry-tohee9iq2
source_url: https://80.lv/articles/channel-3-entertainment-on-creating-the-robot-factory-builder-game-foundry
type: article
source: "80 LEVEL"
published: 2026-05-20T15:13:29.467Z
updated: 2026-05-20T15:13:55.971Z
tags: ["game-development", "unity"]
reading_time: 13
upvotes: 1
comments: 0
language: en
---

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# Channel 3 Entertainment on Creating the Open World Game Foundry

**[80 LEVEL](https://daily.dev/sources/80lv)** · 13 min read · 1 upvotes · 0 comments

## Summary

Channel 3 Entertainment discusses the development of Foundry, a first-person voxel-based factory automation game. Key topics include the design philosophy of player freedom over prescribed solutions, the technical architecture using a C++ simulation library with Unity as a presentation layer, challenges of lock-step deterministic multiplayer synchronization, procedural world generation with art-directed biomes, and the upcoming train system update. The team draws on lessons from Oxygen Not Included and Don't Starve, emphasizing emergent complexity from simple interacting systems and iterative community-driven development via Early Access.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://80.lv/articles/channel-3-entertainment-on-creating-the-robot-factory-builder-game-foundry>

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Tags: [#game-development](https://daily.dev/tags/game-development), [#unity](https://daily.dev/tags/unity)

[View this post on daily.dev](https://daily.dev/posts/channel-3-entertainment-on-creating-the-open-world-game-foundry-tohee9iq2)
